Celeste doesn't bother dressing this one up. After Broken Monument, she points you at an old First Wave EMP snare that other Raiders have been leaning on to jam comms and bait people into bad fights. If you're short on kit, it's the sort of run where folks start thinking about gearing up first—some even stock up on ARC Raiders Coins so they're not limping into the Dam Battlegrounds with bargain-bin meds and a half-broken rifle. You'll get Binoculars and a Defib from her, which is nice, but the map won't care you're on a mission.
Loadout that won't get you erased
The Dam punishes noise. Drones and wasps don't need line of sight for long; they just need you to panic-sprint and start firing unsuppressed. Bring something quiet if you can, and don't overthink it—steady, controlled shots beat flashy spray. I tend to run lighter armor here. You'll be climbing, side-stepping ridges, and backing off when a patrol swings your way. Pack a couple of quick heals and keep the Defib on a hot slot if you're with friends. The reward's the hook: five Medium Gun Parts and three Advanced Mechanical Components. That's real progress if you're trying to push mid-game crafting or keep a Rattler build moving.
Getting to Victory Ridge without ringing the dinner bell
Your target area is Victory Ridge, sitting between Pattern House and Ruby Residence. The biggest mistake is treating the approach like a sprint line. Don't. Use trees, rocks, and the little dips in the terrain so you're not silhouetted. When you reach the ridge, you're looking for a tall, skinny metal pole topped with a circular antenna, plus a yellow control panel at the base. It's usually in a small clearing with pines and cacti around it. You can't just tap the panel and leave, though—the trap stays live until you cut power at three nearby switches.
Three switches, one shutdown, and a messy exit
Start with the first switch to the north: it's up on a rocky hump, and you'll have to climb a bit to reach the glowing yellow box. Next, head east for the second switch, tucked into the second floor of broken ruins near a wall tagged with red graffiti; you may need to cross a pipe or beam, so slow down and don't slip into the open. Third, go south by following the thick power cable until it leads to a loose junction and the final switch. Solo players should clear in short bursts, listening for wings and rotor hum between moves. In a squad, split up, call out contacts, and regroup at the pole once all three are off—then shut down the main panel fast and assume someone heard it.
Extraction and spending the gains
Once the EMP is dead, don't hang around admiring your work. Rotate out like you're late for something, because you are—every extra second invites a scavenger, a patrol, or a third-party squad. Keep Binoculars up when you can, check obvious lanes, and take the long way if the short way feels "too quiet." If you're planning to turn those parts into upgrades, it also helps to have a dependable place to top up currency or grab items between runs; plenty of players use RSVSR for that kind of prep so they can get back into raids without stalling out their build path.
RSVSR Why the Straight Record EMP Trap Run Pays Off Fast
Celeste doesn't bother dressing this one up. After Broken Monument, she points you at an old First Wave EMP snare that other Raiders have been leaning on to jam comms and bait people into bad fights. If you're short on kit, it's the sort of run where folks start thinking about gearing up first—some even stock up on ARC Raiders Coins so they're not limping into the Dam Battlegrounds with bargain-bin meds and a half-broken rifle. You'll get Binoculars and a Defib from her, which is nice, but the map won't care you're on a mission.
Loadout that won't get you erasedThe Dam punishes noise. Drones and wasps don't need line of sight for long; they just need you to panic-sprint and start firing unsuppressed. Bring something quiet if you can, and don't overthink it—steady, controlled shots beat flashy spray. I tend to run lighter armor here. You'll be climbing, side-stepping ridges, and backing off when a patrol swings your way. Pack a couple of quick heals and keep the Defib on a hot slot if you're with friends. The reward's the hook: five Medium Gun Parts and three Advanced Mechanical Components. That's real progress if you're trying to push mid-game crafting or keep a Rattler build moving.
Getting to Victory Ridge without ringing the dinner bellYour target area is Victory Ridge, sitting between Pattern House and Ruby Residence. The biggest mistake is treating the approach like a sprint line. Don't. Use trees, rocks, and the little dips in the terrain so you're not silhouetted. When you reach the ridge, you're looking for a tall, skinny metal pole topped with a circular antenna, plus a yellow control panel at the base. It's usually in a small clearing with pines and cacti around it. You can't just tap the panel and leave, though—the trap stays live until you cut power at three nearby switches.
Three switches, one shutdown, and a messy exitStart with the first switch to the north: it's up on a rocky hump, and you'll have to climb a bit to reach the glowing yellow box. Next, head east for the second switch, tucked into the second floor of broken ruins near a wall tagged with red graffiti; you may need to cross a pipe or beam, so slow down and don't slip into the open. Third, go south by following the thick power cable until it leads to a loose junction and the final switch. Solo players should clear in short bursts, listening for wings and rotor hum between moves. In a squad, split up, call out contacts, and regroup at the pole once all three are off—then shut down the main panel fast and assume someone heard it.
Extraction and spending the gainsOnce the EMP is dead, don't hang around admiring your work. Rotate out like you're late for something, because you are—every extra second invites a scavenger, a patrol, or a third-party squad. Keep Binoculars up when you can, check obvious lanes, and take the long way if the short way feels "too quiet." If you're planning to turn those parts into upgrades, it also helps to have a dependable place to top up currency or grab items between runs; plenty of players use RSVSR for that kind of prep so they can get back into raids without stalling out their build path.
13 hours, 42 minutes ago