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Creating some kind of idle RuneScape game

It debuted earlier this month as well as the Early Access version proved this formula resonated with RPG players, having been downloaded over 600,000 times in Steam as well as the two main smartphone app stores with RS Gold. This far exceeded the initial goals of Malcolm when he first launched his game. Naturally, he was hoping that his strategy would succeed but there was no 'endgame goal in mind.
 
"Luckily the joy that I felt in the early years remains with me over the past few years of work. Being working alongside Jagex in direct collaboration on this project is an incredible opportunity to fulfill a dream," he says. "I did not think I'd eventually get the backing of the same studio which inspired me in beginning.
 
Making the move from hobby into fan project was quite a challenge however, looking back at where I've ended-up, and the help I've received when I established Games by Malcs as an rising studio, it's definitely worked out for the most successful."
 
Despite the close ties that existed between Melvor Idle and RuneScape, and the direct involvement of Jagex, the publisher opted to keep the game an original IP and not create an official RuneScape spin-off. In part, this was recognition of the fact that Malcolm had achieved in a place that Jagex itself had failed.
 
"We actually considered developing the idle RuneScape game a number of years ago when we launched RuneScape: Idle Adventures," Pfeiffer shares. "In Alpha, we stopped development and concentrated attention on core RuneScape games.
 
We have always believed that RuneScape's possibilities are vast in space of idle and Melvor Idle has proven that RuneScape is a game that can help you create an amazing idle game. However, Melvor Idle stands up on its own merits, in addition to our desire to stay in line with the concept of games that Brendan was able to envision when he began creating it."
 
Pfeiffer also cites the popularity of Melvor Idle to show that the talent that is available can be found in the community of any game, something Jagex has already seen. "We've always observed the RuneScape group to be a great source of talent for Jagex not only in the realm of game developers but all of the many roles inside a studio that create games," he says. "RuneScape has had more than 300 million accounts made in more than 20 years. This means that the talent pool who have played the game is massive."
 
After the success of their partnership and collaboration with Games By Malcs, Pfeiffer says he's keen to do more indie development with developers from around the globe if they're developing games that "align with the OSRS Items's design philosophy and Jagex's core values" He hopes Melvor Idle's success will inspire many indie developers to reach to the studio.


on July 16 at 3:13

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