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Prove me a combo and I'll believe it

There's no NBA 2K Coins sizeups, and the dribbling feels anything but smooth, it feels as though it's RNG. We're miles from 16, 17, and even 19. The dribbling just feels like it's a low skill gap, and all the greater skilled moves (18 half twist, walkback combos, etc) all look clunky and uncomfortable. Like in 19 or 17 that the maximum skill moves flowed, and it felt like you had full control over your own player.

You can't have a substantial skill difference with sizeups a movie of the stick the match is going to do to you. Its fun as it's simple to use and simple to chain. Realistic dribbling is the way it needs to go for a true skill cap to come. Just like in real life the game needs to be able to divide the Kyrie's from the Pat Bevs in relation to hitting that it has yet to do besides just locking out animations for low ball control and simply making high ball controller only have faster dribbling.

A match with sizeups that automatically set the speed of a movement will be a lot easier to use as opposed to a game in which you're needed to make your own speed and use that for your advantage. The game should divide the Kyries from the Klay Thompsons in relation to dribbling and 2k20 is a step in the ideal direction in regards to making players place their own pace with their moves.

Prove me a combo and I'll believe it

As I said, demonstration was out for a day with brand new controls and default option packages. Lets come back to this when the full game is out for a week. I bet it's going to be better. It is impossible for combos to be greater compared to 16 or 17 (the 2 best 2k games) when 1 I'm referring to it being smoother than 20, and 2 there's been no opportunity to find shit yet.I'm not used to the shooter meter yet and I'm not sure how viable it's going to actually function but it adds an interesting wrinkle. After skipping 2k20 because I was burned out on the Cheap NBA 2K21 MT series, I'm intrigued again.

on October 12 at 9:07

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